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Bugs/Feedback from "Boss Testing 0.1"

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Bugs/Feedback from "Boss Testing 0.1"

Post by Hominghead on Sun Jan 26, 2014 9:36 am

Kerrigan:
Kerrigan's innate Skill's Hotkey is "R", intersects with LV8 Support Skills.
Kerrigan's ingame Portrait is a brown-haired Nova as compared to the Character Selection Portrait.
Kerrigan's starting Upgrade points are 0 compared to everybody else's 1.

Proposed Tooltip fixes:
- Upgrades:
[LV1] Regen: Adds 1 health regained a second. -> "Regen 1 additional HP every Second".
[LV1] Swiftness: Increases the hero movement speed, -> "Increases movement speed by (value)."
[LV1] Wrath: Increases hero damage with all weapons. -> "Increases damage with all weapons by (value)."
[LV3] Specialization: Increases hero spell damage. -> "Increases spell damage by (value)."
[LV3] Shields: Equips the hero with a protoss sheild generator. Adds 20 shields to the hero. -> "Adds 20 shields to the hero."
[LV3] Reduced Cooldowns: Reduces all hero ability cooldowns. ->"Reduces all hero ability cooldowns by (value)."
[LV5] Survivalist: When the hero has less than 30% health, the unit will move faster, have a faster regen and 3 additional armor. -> "Whenever your hero is below 30% health, he gains (value) movement speed, (value) health regen and (value) armor."
[LV5] Revenge: Deals damage to all melee attackers. -> "Deal (value) damage whenever you are struck by a melee attack to the attacker."
[LV5] Experiance: Increases all experiance gained by 5%. -> "Experience: Increases all experience gained by 5%."
[LV7] Concusion -> "Concussion: Reduce the movement speed of all attackers by (value)."
[LV7] Scythe: Steals health for every attack done. -> "Regain (value) HP for every attack."
--> If the Scythe actually "steals" Health, then that means you deal additional damage on every hit. Say you hit for 45 with your gun, and Scythe additionally "steals" 10 HP, that means you hit for 55 total and regen 10 HP.
[LV7] Juggernaut: After each kill the hero will become enraged increasing movement speed, attack speed and health regeneration for 5 seconds, -> "Gain bonus (value) movement speed, (value) attack speed and (value) HP regen for every kill for 5 seconds."
[LV7] Bloodlust: The hero will gain 5% health for every kill. -> "Heal 5% health for every kill."
[LV9] Bio Regernerative: The hero will heal all nearby units every 12 seconds, -> "Bio-Regenerative: Other nearby heroes are healed for (value) HP every 12 seconds."
[LV9] Stealth Combat: Increases health regeneration out of combat. -> "Whenever you are out of combat, HP regen is increased by (value)."
[LV9] Reactors: All damage done to the hero have a chance to add a temporary buff of 4 Armor for 10 seconds. -> "There is a (value)% chance to gain 4 Armor for 10 seconds whenever your hero gets damaged."
[LV9] Shockwave: All weapon damge from the hero have a chance to stun the target for 4 seconds. Does not effect bosses, -> "There is a (value)% chance to stun a target you attack for 4 seconds. Does not affect bosses."
--> TBH this Upgrade is pretty worthless since most of the time you do is fighting the boss, and all adds/non-boss creatures that appear are usually weak enough to get bursted by some AoE-Spell.

LV5 Reaper Upgrade has a misleading description (When the Hero has more than 90% Damage all weapons deal 20% more damage).

- Class Passives Tooltips:
Nova: -> Add a Value to how much the range is supposed to be increased.
Kerrigan: -> Other than additional Damage, the passive seems to increase the range aswell. Tooltip should also say "Kerrigan deals additional 5% damage with all weapons." to avoid confusion with spell damage.
Tychus: -> Add a Value to how much the bonus HP Regen is.
Warpig: -> Add a Value to how much the bonus Armor is.
Ghost: -> Add a Value to how much the bonus Movement Speed is.
Tosh: -> Add a Value to how much bonus damage against Light Enemies is.
Spectre: -> Add a Value to how much the bonus attack speed is.

- Weapons:
Redundant Names:
Rifles:
- Railgun
Tactical:
- Rail Gun
- UED Plasma Rifle
Special:
- UED Plasma Rifle

Several Weapons share same stats without any perks whatsoever. UED Rifle which can easily accessed by defeating Battlecruiser on Hard is universally OP.
Several Weapons cause higher damage to Bio/Psionic etc. types of enemies, yet you never know which boss has which type.

Abilities:
Missile Calldown lacks a Hotkey and a Tooltip. It also hurts yourself and probably your allies.
Stunning Blast lacks a Tooltip.

Shop Items:
Alot of Shop Item stats are weird, like why would you want a Helm for 0.2 Armor.
Some Items are outright inferior to the others. What's the point of getting them, when you can just farm same boss over and over and buy the expensive one.

Boss Selection UI:
Whenever a prompt appears whether you'd Accept or Refuse to fight a Boss.
In the Description it says "Teir" instead of "Tier".

On Boss Log, the T2 Final Boss is called "Destroyer", Boss Selection UI says he is called "Phantom of the Void".

Also, please add Boss Names to their Portraits or sth. on the selection screen. Relevant for Unlocks.

Difficulty:
Even on Extreme, alot of bosses are still fairly easy since they seem only to have more HP and more damage.
Maybe more difficult mechanics etc. would be a good way to ramp up the difficulty.

Rehashing current mechanics on alot of bosses would be good too. Odin is far easier than Battlecruiser for example...

Achievements:
Some kind of indication that you can click the portrait to bring up Achievements and Boss Log menu would be great.
Also: Achievement "You are not a square" has in description "Cherry#799 was here. Hit me up." for whatever purpose.

Bosses:
Beating Odin on Extreme, awards "Thor Extreme" Achievement.
Boss Log reports Odin as "Thor" aswell.

Odin's Missiles don't collide with Heroes and just deal passing damage.



Also,i'm not certain whether "Tauren" is supposed to be avaliable as character or he needs to be unlocked, but it seems to be pretty weird that Kerrigan is available before him.


Last edited by Hominghead on Fri Jan 31, 2014 5:35 am; edited 1 time in total

Hominghead

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Re: Bugs/Feedback from "Boss Testing 0.1"

Post by Daleman on Mon Jan 27, 2014 6:39 pm

Thank you very much for this detailed post. This list will keep me busy. I'll make a copy of this and make sure I cover each noted bug.

Thanks for your time
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Daleman
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Re: Bugs/Feedback from "Boss Testing 0.1"

Post by Daleman on Mon Jan 27, 2014 11:36 pm

Thanks again, I printed that whole page and I'm crossing them off as I fix them. Some of the suggestions such as revamping the difficulty of some bosses will take a little longer than the rest to fix. But for the most part most of those bugs/suggestions will be fixed in a day or to.
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Re: Bugs/Feedback from "Boss Testing 0.1"

Post by Hominghead on Wed Jan 29, 2014 1:59 pm

Hey, my friends and i really like this Map, it'd be really nice to see it well developed and played alot.
Looking forward to your updates

Hominghead

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Re: Bugs/Feedback from "Boss Testing 0.1"

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