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Ultimate Boss Battles
Welcome to the Ultimate Boss Battles official forum!

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Ultimate Boss Battles
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Difficulty

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Difficulty Empty Difficulty

Post by ID_ied Fri May 17, 2013 6:57 am

So far I find the difficulty too easy, in addition to tiers of bosses can you add another difficulty or two? Last difficulty being almost 1hit ko
ID_ied
ID_ied

Posts : 5
Join date : 2013-05-17

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Difficulty Empty Re: Difficulty

Post by ID_ied Fri May 17, 2013 7:04 am

Also, could you make a boss that works along the lines of, divide map into a grid, and make it attack many grid squares at once, people have to try and stay in a safe square and run to others when they can.
ID_ied
ID_ied

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Join date : 2013-05-17

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Difficulty Empty Re: Difficulty

Post by Daleman Fri May 17, 2013 1:11 pm

Tier 1 is designed to be easy for the first time players. As the players progress and go farther in the map, the tiers will keep getting harder.

I do plan on adding another difficulty called "Hardcore". In this the players will only have 1 life per boss and i'lla make the difficulty even harder than extreme. This mode will have to get unlocked somehow or even become unlocked if you reach a certain level.

And for your suggestion on that boss fight, I do plan on adding content for future bosses like that. Interactive arenas will be introdruced in the next tier of bosses.

Thanks for your suggestions.
Daleman
Daleman
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Posts : 87
Join date : 2013-05-15
Age : 32
Location : Puget Sound

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Difficulty Empty Re: Difficulty

Post by Satoshi ♪ Tue Jul 23, 2013 4:13 pm

Could we please maybe get some challenge modes,scenarios that may give better items

Satoshi ♪

Posts : 2
Join date : 2013-07-23

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Difficulty Empty Boss Hp

Post by Palagrim Thu Feb 27, 2014 8:32 am

When i last played with my friends and one dropped during a Boss fight i noticed the Boss hp were less. In my opinnion the Hp of the Bosses are to low if only 1 Person is playing the Game even on extrem. I think a good way to encourage the play with other players would be to rise the Base Hp of the Bosses and gradually increase them with more players but less raise with each player more like this : 1 100% 2 160% 3 200% 4 230% 5 220%
mfg Palagrim

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Difficulty Empty Re: Difficulty

Post by Daleman Thu Feb 27, 2014 10:04 pm

The bosses are scaled per players. When the player left, the boss's health reverted back to its health amount to the number of available players. Per each player the boss health increases 100%
Daleman
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Location : Puget Sound

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