Ultimate Boss Battles
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Ultimate Boss Battles
Welcome to the Ultimate Boss Battles official forum!

Posts can be made without signing up, but signing up ensures you receive benefits in game from activity on the forum.

Our group on NA in StarCraft always has the latest news. Join it by searching "ultimate boss battles" in groups in the client to receive notifications for events.

<a href="starcraft://group/1/89557">Click here to join the NA group for more details and real time information.</a>
Ultimate Boss Battles
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Post by Tokon Thu Jan 30, 2014 9:56 am

Awesome game, i really like it! Can't wait for more bosses, especially the raid bosses from WoW. =)
Here are some things, that could make it even more enjoyable for me:

- armory attack
It's a cool event to see once, but it happens way too often and gets boring quickly.

- mission room attack
Maybe it's because of the combat text trinket, but we got severe FPS drops, almost to unplayable.
I don't know if it's clearable, but maybe we shouldn't be able to queue for bosses as long as it's going on.

- special abilities
They need to scale somehow. 40-60 damage isn't significant for those cooldowns after level 10.
Probably about +10% for each level up? Would be a lot more useful later on.

- weapons
The sheer variety with the quick swap trinket gives a lot of depth for min/maxing, that's really cool!
However, I'd love to see dps and bonus dmg to X on first sight without equipping and calculating first.

Hopefully it gets more popular for random multiplayer. You could try to get it featured by BlizzardArcade.
It's obvious you put a lot of effort into all the different bosses.
The talent system, gear and classes are awesome.

Tokon
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