Ultimate Boss Battles
Welcome to the Ultimate Boss Battles official forum!

Posts can be made without signing up, but signing up ensures you receive benefits in game from activity on the forum.

Our group on NA in StarCraft always has the latest news. Join it by searching "ultimate boss battles" in groups in the client to receive notifications for events.

<a href="starcraft://group/1/89557">Click here to join the NA group for more details and real time information.</a>

Join the forum, it's quick and easy

Ultimate Boss Battles
Welcome to the Ultimate Boss Battles official forum!

Posts can be made without signing up, but signing up ensures you receive benefits in game from activity on the forum.

Our group on NA in StarCraft always has the latest news. Join it by searching "ultimate boss battles" in groups in the client to receive notifications for events.

<a href="starcraft://group/1/89557">Click here to join the NA group for more details and real time information.</a>
Ultimate Boss Battles
Would you like to react to this message? Create an account in a few clicks or log in to continue.

New weapons

3 posters

Go down

New weapons Empty New weapons

Post by Guineglain Mon Jan 27, 2014 7:42 am

Dual wielding pistols would be tight, single pistol seems kind of pointless unless its a high powered caliber such as a revolver or magnum. So to combat use vs other weapon dual wielding pistols could have x2 attacks but still keep their 'weaker than most weapons' title.

Melee weapons could be useful as well, beam swords, regular swords, axes, spears, etc but they would be restricted to ground units only to balance their power / versatility.

Rather than only have bosses unlock certain weapons for players to use, maybe incorporate equipment drops that yield much better gear for players but at a low drop rate so they players can still use weapons they unlock for beating a boss but also beating a boss on a higher difficulty will grant the player access to more powerful stuff as well.

Will post more later.


Guineglain
Guest


Back to top Go down

New weapons Empty Re: New weapons

Post by pawsome1286 Tue Feb 04, 2014 4:49 pm

Would be cool if that's what raids unlocked, equipment. I don't think an sc2 arcade game should use too much rng, not many groups would stick around the grind the same boss many times for a chance at some boots imo.

I'd like another sniper/high range weapon added too.

pawsome1286

Posts : 1
Join date : 2014-01-27

Back to top Go down

New weapons Empty Re: New weapons

Post by Daleman Mon May 05, 2014 12:17 pm

Melee weapons are mainly used in certain abilities. Some of these are commonly found in the ghosts abilities. The reason other classes dont have melee attacks is that the unit does not have an animation for it. Il search the heroes animations again and see if I can find any other units that may have it aswell.

Gear does randomly drop for killing bosses. This was added recently. Although this does not drop weapons.

And for the pistols, I do hope on adding such weapons. I would personally like to add more types of weapons.
Daleman
Daleman
Admin

Posts : 87
Join date : 2013-05-15
Age : 32
Location : Puget Sound

Back to top Go down

New weapons Empty Re: New weapons

Post by comfromal Fri May 23, 2014 10:32 pm

I'd like a weapon that would shoot down projectiles.  It'd have less in terms of damage, but can make for a great XP farm weapon.
comfromal
comfromal

Posts : 34
Join date : 2014-04-29

Back to top Go down

New weapons Empty Re: New weapons

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum